Devblog №5


Hi, everybody. School's worse than I expected. A lot of different tests slowed down the development. The game will begin in the house of the elder, alas, it turned out flattened and very small. The hero will also be scanty, but he will "grow up" with access to the street. The hero will have a sprite of a sword from "heroes of might and Magic 3" because I'm a terrible artist, and time on this, as on other sprites, I don't have. The rest sprites-downloaded from the Internet or also taken from the above game. I will try to remove the sword and replace it with an axe if you replace the weapon in the game. At the moment is ready, only the elders of the house, tomorrow will begin to do the street. In the village there will be several houses, a smithy, where leather armor, a wooden shield and a short iron sword will be on sale. The hero's equipment will consist of 5 small healing potions and a short iron sword. The combat system will be a kind of combat system from For honor. Who does not know, explain: Ctrl hero pulls a gun on d, and A character will walk left and right relative to the view, to attack you need to press In and to press the left and right mouse button, and the weak and strong attacks respectively. For the block it is necessary to clamp With. This week I plan to make the street, to expose on it goblins (with whom you will be able to fight) and to lay out the turned-out version on itch.io. This month will be EXACTLY ready version 0.02 which will trade, inventory and the road to the intersection. Do not forget to buy the game. Bye!

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